| 1 | /* |
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| 2 | |
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| 3 | input.c |
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| 4 | |
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| 5 | Handles keypad (and other?) input from the user. |
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| 6 | |
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| 7 | Currently, the keys are as follows: |
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| 8 | |
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| 9 | Context Key Function |
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| 10 | ------- --- -------- |
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| 11 | Normal "normal" context is handled in this source file. |
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| 12 | A Pause/Continue |
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| 13 | B Back(Go to previous screen) |
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| 14 | C Forward(Go to next screen) |
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| 15 | D Open main menu |
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| 16 | E-Z Sent to client, if any; ignored otherwise |
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| 17 | |
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| 18 | (menu keys are not handled here, but in the menu code) |
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| 19 | Menu |
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| 20 | A Enter/select |
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| 21 | B Up/Left |
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| 22 | C Down/Right |
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| 23 | D Exit/Cancel |
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| 24 | E-Z Ignored |
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| 25 | */ |
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| 26 | |
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| 27 | #include <stdlib.h> |
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| 28 | #include <stdio.h> |
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| 29 | |
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| 30 | #include "../shared/sockets.h" |
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| 31 | #include "../shared/debug.h" |
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| 32 | |
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| 33 | #include "drivers/lcd.h" |
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| 34 | |
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| 35 | #include "client_data.h" |
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| 36 | #include "clients.h" |
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| 37 | #include "screen.h" |
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| 38 | #include "screenlist.h" |
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| 39 | #include "menus.h" |
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| 40 | |
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| 41 | #include "input.h" |
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| 42 | |
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| 43 | |
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| 44 | int server_input(int key); |
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| 45 | |
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| 46 | // FIXME! The server tends to crash when "E" is pressed.. (?!) |
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| 47 | // (but only when the joystick driver is the last one on the list...) |
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| 48 | |
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| 49 | // Checks for keypad input, and dispatches it |
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| 50 | int handle_input() |
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| 51 | { |
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| 52 | char str[256]; |
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| 53 | int key; |
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| 54 | screen *s; |
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| 55 | client *c; |
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| 56 | |
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| 57 | key = lcd.getkey(); |
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| 58 | |
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| 59 | if (!key) return 0; |
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| 60 | |
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| 61 | debug("handle_input(%c)\n", (char)key); |
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| 62 | |
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| 63 | if(key) |
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| 64 | { |
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| 65 | s = screenlist_current(); |
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| 66 | if(s) |
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| 67 | { |
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| 68 | c = s->parent; |
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| 69 | if(c) |
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| 70 | { |
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| 71 | // TODO: Interpret and translate keys! |
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| 72 | // If the client should have this keypress... |
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| 73 | // Send keypress to client |
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| 74 | if(key >= 'E' && key <= 'Z') |
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| 75 | { |
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| 76 | // TODO: Implement client "acceptable key" lists |
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| 77 | sprintf(str, "key %c\n", key); |
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| 78 | sock_send_string(c->sock, str); |
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| 79 | } |
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| 80 | // Otherwise, tell the server about it. |
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| 81 | else |
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| 82 | { |
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| 83 | server_input(key); |
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| 84 | } |
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| 85 | } |
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| 86 | else |
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| 87 | { |
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| 88 | // If no parent, it means we're on the server screen. |
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| 89 | // so, the server gets all keypresses there. |
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| 90 | server_input(key); |
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| 91 | } |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | return 0; |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | int server_input(int key) |
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| 101 | { |
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| 102 | debug("server_input(%c)\n", (char)key); |
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| 103 | |
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| 104 | switch(key) |
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| 105 | { |
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| 106 | case 'A': |
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| 107 | if(screenlist_action == SCR_HOLD) |
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| 108 | screenlist_action = 0; |
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| 109 | else |
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| 110 | screenlist_action = SCR_HOLD; |
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| 111 | break; |
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| 112 | case 'B': |
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| 113 | screenlist_action = SCR_BACK; |
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| 114 | screenlist_prev(); |
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| 115 | break; |
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| 116 | case 'C': |
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| 117 | screenlist_action = SCR_SKIP; |
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| 118 | screenlist_next(); |
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| 119 | break; |
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| 120 | case 'D': |
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| 121 | debug("got the menu key!\n"); |
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| 122 | server_menu(); |
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| 123 | break; |
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| 124 | default: |
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| 125 | debug("server_input: Invalid key \"%c\" (%i)\n", |
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| 126 | (char)key, key); |
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| 127 | break; |
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| 128 | } |
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| 129 | |
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| 130 | return 0; |
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| 131 | } |
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